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"Warp" wrote:
> I personally don't like the current spline syntax at all.
> Forced time values are a bother and make writing splines a
> lot more tedious.
Just make a macro that automatically assigns time values. This means that
the user has the choice of using time values or not. That's not the case
with Chris Colefax's include file.
> But the several spline include files out there (eg. the
> Colefax's one) already do this, and they support a lot more
> features than pov3.5's splines do (eg. approximating evenly
> spaced points in the spline).
But for basic spline usage, the syntax and use is much easier with the
spline{} feature. And the more advanced things can be done with a
combination of the spline{} feature and macros. And did I forget to say that
the internal splines are much faster than splines generated by include
files?
I'm glad we have the spline{} feature.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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