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Kevin Loney <klo### [at] pt2m com> wrote:
> Anyway, I've been using the sample scene from 4.2 of the docs (v3.5) and I
> used it as a base for my own raycaster
> If
> I turn on ... reflection
Aren't those two things mutually exclusive?
(Raycasting is practically raytracing with max_trace_level 1. If you
calculate reflections, it's not raycasting anymore, but raytracing.)
As for your problem, sounds like you just have some bug in your code.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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