POV-Ray : Newsgroups : povray.general : displacement instead of normal map : Re: displacement instead of normal map Server Time
19 Nov 2024 13:44:10 EST (-0500)
  Re: displacement instead of normal map  
From: John Bradshaw
Date: 22 Feb 2002 00:07:32
Message: <3c75d214$1@news.povray.org>
> In short: this won't be possible.  Trying to make real geometric
> displacement in a raytracer without a mathematically consistent method
> will produce rubbish.  There are methods to generate displacement mapped
> meshes with high resolution 'on the fly' without storing the whole mesh in
> memory, but this won't have any advantages speed-wise.

Is this how BMRT does it?


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