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Well it depends what type of media you're using. If you're using POV 3.5 it
defaults to method 3, but in megapov it uses method 1 by default IIRC. I'm using
3.5, so you should probably just put "method 3" somewhere in the media
statement.
For reference, I'll put the source in p.b.s-f :)
--
Tek
http://www.evilsuperbrain.com
Ryan Mooney <rdm### [at] earthlinknet> wrote in message
news:3C746F79.2001088A@earthlink.net...
> Ok i'm a lil lost... I clipped the density but i just get a lot of static when
i
> apply it to an object... How did you do this... ???
>
> Tek wrote:
>
> > I knocked this together at lunch time. It's not supposed to look like this,
but
> > some interesting errors occured in the media formula! I particularly like
the
> > line of ufos that appeared in the first image, I didn't put them there!!
> >
> > I found that I could remove these "errors" by reducing the size of the
object
> > the media is in and increasing the samples, but I thought I'd post the error
> > 'cause it looks much nicer than the proper version!
> >
> > For those who are curious, the media density looks like this:
> > density {
> > function {
> > 1/(0.001 + sqrt(x*x + z*z)*y)
> > }
> > scale 1000
> > translate -10*y
> >
> > poly_wave 3
> >
> > colour_map {
> > [0 rgb 0]
> > [1000 rgb 10]
> > }
> > }
> >
> > Though the formula was a bit different for the first image.
> >
> > Do you like it?
> >
> > --
> > Tek
> > http://www.evilsuperbrain.com
> >
> > [Image]
> >
> > [Image]
>
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