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> As far as I can tell (I can't find any clear explanations of it), it
> takes a group of points as input and produces a surface from them. A
> surface, not necessarily the surface that produced the points. And you
> still have the problem of generating the points on edges.
Thanks for your input. My understanding - though limited, but I did read
articles on delaunay triangulation some time ago - is that they generate a
very good mesh, matching the original form precisely but with few triangles.
The idea is that you trace enough points to have a very precise input for
the delaunay triangulation, which will then generate the final mesh by
carefully choosing the most important points.
I can try to find again the articles I read, if this will be useful.
Regards,
Hugo
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