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"Thorsten Froehlich" wrote:
> "Rune" wrote
> > And if we're lucky Mark Wagner will also add the
> > catmull_rom_spline type, so that spline will have
> > both natural_cubic_spline and catmull_rom_spline.
>
> In fact, I think the current implementation is flawed
> as it ignores everything else in POV-Ray.
Tell me about it... I've been talking about it since the pre-beta stages!
> If catmull-rom splines cannot be added to 3.5 in time
> the whole spline thingy should be dropped as the current
> implementation would only cause needless confusion and
> conflict with everything else in POV-Ray.
In that case I really hope the catmull_rom_spline can be added for the
spline{} feature!
> > sphere_sweep don't use the keyword cubic_spline.
> > It use the keyword catmull_rom_spline, and this
> > shouldn't be changed IMO. So no changes in sphere_sweep.
>
> In this case, I think leaving "cubic_spline" as is and
> just changing the keyword for the spline object to
> "natural_cubic_spline" or better "natural_spline" is
> more appropriate.
Ok, that's in fact the way I had imagined it before I was repeatedly told
that cubic spline is a class of splines. If cubic spline is more often used
as the term for a specific spline type, then I definitely prefer the
approach below.
prism and lathe:
- cubic_spline remains cubic_spline
sphere_sweep:
- catmull_rom_spline is renamed to cubic_spline
spline{} feature:
- current cubic_spline is renamed to natural_spline and hopefully
cubic_spline (actually catmull-rom spline) will be implemented.
Is this what you meant?
This also won't have any backwards compability issues.
Rune
--
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Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
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