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"Warp" wrote:
> Perhaps you just didn't use it in the right way?
Don't know if this is the cause of his problem, but the Compressed Mesh
include have no support for smooth meshes and if it's attempted to use one,
the results are all wrong. The reason is that normal vectors are handled the
same way as point vectors, which doesn't make any sense.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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