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I posted the pic in p.b.i.:
Forgive my grammar, I'm not quite sure how else to word it...
Shouldn't there not be shadows on the plane? And shouldn't the background
be flat grey (no light attenuation)?
#include "colors.inc" // Standard Color definitions
#include "golds.inc"
light_source {
<0,2,-1>*8
color White
}
sphere {
0, 20
texture {
pigment { rgb 0.5 }
finish { ambient 1.0 }
}
hollow
}
plane {
y, 0
texture {
pigment { rgb 0.5 }
finish { ambient 1.0 }
}
}
#default {
texture { T_Gold_5A }
}
sphere {
y*1, 1
}
camera {
location <3, 3, -3>*0.7
look_at y*1
}
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