I knocked this together at lunch time. It's not supposed to look like this, but
some interesting errors occured in the media formula! I particularly like the
line of ufos that appeared in the first image, I didn't put them there!!
I found that I could remove these "errors" by reducing the size of the object
the media is in and increasing the samples, but I thought I'd post the error
'cause it looks much nicer than the proper version!
For those who are curious, the media density looks like this:
density {
function {
1/(0.001 + sqrt(x*x + z*z)*y)
}
scale 1000
translate -10*y
poly_wave 3
colour_map {
[0 rgb 0]
[1000 rgb 10]
}
}
Though the formula was a bit different for the first image.
Do you like it?
--
Tek
http://www.evilsuperbrain.com
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