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"Hugo" wrote:
> By reading Chris Colefax's spline toturial I found that
> "cubic splines" are a broad class of spline types.
But AFAIK all of them use four control points per segment (because they're
cubic).
> Someone told me, Pov is using "natural cubic splines"..
> That's all I can tell..
I think that all splines in POV-Ray that go under the name "cubic spline"
should be identical, that being in prisms, spline{} or anything else. The
way it currently is seems very inconsistent and IMO strange.
Rune
--
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Rune's World: http://rsj.mobilixnet.dk (updated Jan 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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