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"Mark Wagner" wrote:
> I tried using the four control point method for pure splines,
> but that resulted in sharp turns at the control points.
Funny, I've never had that problem and the splines in prisms don't have it
either.
> The "all control points" method gives a spline that is
> smooth along its entire length (essential for those
> applications that require computing the second
> derivative of the spline).
That's probably a fine spline, but is it a cubic spline or a completely
different type? To have different spline types go under the same name seem
like a very bad thing to do. Is it official POV-Team policy to do that?
Rune
--
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Rune's World: http://rsj.mobilixnet.dk (updated Jan 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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