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Wow! That's awesome!!
It looks so solid, just like real explosions. The column of fire/smoke after the
main explosion is loads better than the earlier ones. And the main explosion is
just amazing.
What's the render time like?
--
Tek
http://www.evilsuperbrain.com
Rune <run### [at] mobilixnet dk> wrote in message
news:3c6d4c7a@news.povray.org...
> I wonder how many will bother to have a look at this one, knowing that the
> first two were so similar...
>
> But I think this one is a greater improvement than version 2 was. I have
> made the smoke darker and made it last longer, I have made the column wider
> in the start, and I've added dust near the ground, which I think is a nice
> touch (well, it's more than just a "touch" with the amount I added).
>
> Now I can see how the first version looked video-game-like, but I couldn't
> tell back then... :)
>
> One things I've wondered about is if the explosion is too big compared to
> the building. Should I make it slightly smaller?
>
> I've decided not to go with the debris after all, as it will make the
> animation too advanced for a demo scene. I've made a big hole in the
> building though, but that's not very easy to see.
>
> Comments much appreciated!
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated Jan 20)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
>
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