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I wonder how many will bother to have a look at this one, knowing that the
first two were so similar...
But I think this one is a greater improvement than version 2 was. I have
made the smoke darker and made it last longer, I have made the column wider
in the start, and I've added dust near the ground, which I think is a nice
touch (well, it's more than just a "touch" with the amount I added).
Now I can see how the first version looked video-game-like, but I couldn't
tell back then... :)
One things I've wondered about is if the explosion is too big compared to
the building. Should I make it slightly smaller?
I've decided not to go with the debris after all, as it will make the
animation too advanced for a demo scene. I've made a big hole in the
building though, but that's not very easy to see.
Comments much appreciated!
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Attachments:
Download 'explode3.mpg' (423 KB)
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