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Shay <sah### [at] simcopartscom> wrote:
:> approximate nonlinear transformations, etc.
: extrude objects, twist primitives, perform assymetrical scaling, sweep
: anything along a spline, blob together anything, make an isosurface type
: shape that will render quickly (the second time), make an octagon or any
: other shaped lathe object, bevel all corners easily, render glass objects
: much faster than merge, convert to other formats, explode an object (haven't
: tried this yet w/ mesh2), make cloth, wrap a photo perfectly around an
: object and then smash the object, etc., etc., etc.
It's important to emphasize the word "approximation" in most of those
things.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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