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Warp <war### [at] tagpovrayorg> wrote in message news:3c6d2a18@news.povray.org...
> Meshes also have the advantage that you can modify individual vertex
points,
This is especially easy with #mesh2. Calculating normals is also MUCH
easier.
> approximate nonlinear transformations, etc.
extrude objects, twist primitives, perform assymetrical scaling, sweep
anything along a spline, blob together anything, make an isosurface type
shape that will render quickly (the second time), make an octagon or any
other shaped lathe object, bevel all corners easily, render glass objects
much faster than merge, convert to other formats, explode an object (haven't
tried this yet w/ mesh2), make cloth, wrap a photo perfectly around an
object and then smash the object, etc., etc., etc.
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