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In the scene below the sphere has a shadow even though it has transmit set
to 1. This only happens when there is fog in the scene. It also happens when
filter is used instead of transmit. It happens no matter if the sphere is
hollow or not.
Version 3.5.beta.11.icl.win32
Can anybody confirm?
camera {location <0,5,-40> look_at 5*y angle 30}
background {rgb <0.4,0.6,0.8>}
fog {distance 200 color rgb 1}
light_source {1000*y, color 1.3}
plane {y, 0 pigment {color rgb 1}}
sphere {5*y, 4 hollow pigment {rgb 1 transmit 1}}
Rune
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