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"Christoph Hormann" wrote:
> I think it looks good
Thanks!
> realism is obviously difficult to judge, since you
> can't observe such explosions very often.
That's the problem...
> What's seriously missing is the interaction with the
> environment, meaning how the path of the explosion is
> influenced by the surrounding objects
Uh, I wouldn't know where to start with that. Could you verbally give an
example of how the path of an explosion could be affected by its
surroundings?
> and also how the objects are damaged by the explosion.
I'll leave that to Chris Colefax's object exploder for now. I might
integrate something into my own particle system at one point, but not in the
first version.
> A larger version would be interesting of course.
You mean larger resolution? There really aren't a lot of small details...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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