// unrotated slope map
sphere{0,2
rotate 0*z
translate -3*x+10*z
pigment {slope {y}frequency 4}
finish{ambient 0.5}}
// rotated slope map looks the same:
// IMHO I don't like this.
// I had a scene where I wanted it
//to stay "with the object"
sphere{0,2
rotate 90*z
translate 3*x+10*z
pigment {slope {y}frequency 4}
finish{ambient 0.5}}