POV-Ray : Newsgroups : povray.binaries.animations : Particle System Explosion : Re: Particle System Explosion Server Time
20 Jul 2024 03:23:56 EDT (-0400)
  Re: Particle System Explosion  
From: Tek
Date: 13 Feb 2002 20:38:54
Message: <3c6b152e@news.povray.org>
> Apard from the shadows, I'd like to know how to make the fire and smoke look
> better if anyone have any hints. As i said, I've worked on it for a long
> time and am kind of unable to see if it looks wrong, and why.

Well the thing that really makes them look computer game-y is the fact that you
can see lots of seperate identical textures. The big boom is okay (except where
it intersects the box object), but the trail of fire afterwards has so few
particles that they are obviously independent objects. BTW, this would still
look wrong using media!

Plus their motion is such that it gives away where the seperate particles are.
i.e. all the fire is either following one motion or another, none of it is
inbetween.

I suggest you just use more particles, so they overlap more and clues that
they're seperate are hidden better. Maybe also use a variety of textures,
computer games never do that due to a lack of VRAM.

--
Tek
http://www.evilsuperbrain.com


Rune <run### [at] mobilixnetdk> wrote in message
news:3c6af03e@news.povray.org...
> "Tim Nikias" wrote:
> > It does look really good, but by what I've seen
> > your particle-system do before, I was rather disappointed.
>
> Hmm. I had worked out a system with discs where I was actually under the
> impression that I wouldn't have been able to tell the difference myself,
> apart from the shadows and the places where the particles are intersecting
> with objects. But everyone have very quickly spotted the shortcomings of the
> system... I wonder if I had used a non-moving camera if it would have been
> as easy to tell?
>
> > As others have mentioned already, it looks
> > 3D-Game-esque, not POV-RAY.
>
> Apard from the shadows, I'd like to know how to make the fire and smoke look
> better if anyone have any hints. As i said, I've worked on it for a long
> time and am kind of unable to see if it looks wrong, and why.
>
> > And you post an animation just as I'm about to take the
> > next two non-computer weeks to work through a printed
> > version of my Particle-System
>
> A printed version of your particle system??? I have no idea what you're
> talking about... :)
>
> > and finally get it finished, now that my IRTC-Entry
> > (my first!) has been sent in...
>
> Good luck with both!
>
> > See ya, and I'll just hope you'll post a media-version
> > in a few days (hey, you've got two weeks, then I'll be
> > back!) ;-)
>
> Well, I have reasons not to work on a media version right now. Basically, it
> will delay the release of my system. I just wanted to have *some* kind of
> explosion included in the first version of the package. :)
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World:    http://rsj.mobilixnet.dk (updated Jan 20)
> POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>


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