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> "Mark James Lewin" wrote:
> > Just saw your reply to Tek; so they are discs. To make
> > them cast shadows, you could use a smart combination
> > of light groups, discs and no_image / no_shadow to make
> > a shadow effect.
>
> I know. I could even make it work with multiple light sources by using
> bounded_by tricks. However, while the smoke should cast shadows of course, I
> don't know much about how bright fire and explosions cast shadows, if any.
Ah, well if you did them with media and radiosity you could find out!
...if you don't mind waiting a week for each frame to render :)
Or you could use this as an excuse to watch lots of movies with big explosions,
for research purposes of course.
--
Tek
http://www.evilsuperbrain.com
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