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"Mark James Lewin" wrote:
> Just saw your reply to Tek; so they are discs. To make
> them cast shadows, you could use a smart combination
> of light groups, discs and no_image / no_shadow to make
> a shadow effect.
I know. I could even make it work with multiple light sources by using
bounded_by tricks. However, while the smoke should cast shadows of course, I
don't know much about how bright fire and explosions cast shadows, if any.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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