POV-Ray : Newsgroups : povray.binaries.animations : Particle System Explosion : Re: Particle System Explosion Server Time
2 Nov 2024 11:26:31 EDT (-0400)
  Re: Particle System Explosion  
From: Andrew Cocker
Date: 13 Feb 2002 12:10:52
Message: <3c6a9e1c$1@news.povray.org>
Hi Rune,

I think the actual explosion/flames/smoke look perfect, *except* for the way
that the building shows through the explosion as solid lines, similar to
what happens in many games (which I think looks terrible). Not sure how this
could be avoided though.

All the best,

Andy

"Rune" <run### [at] mobilixnetdk> wrote in message
news:3c6a95e0@news.povray.org...
> I've been working on a way to use my particle system to create explosions.
> This is the result so far. It took a long while to tweak it to look like
> this, and by now I think I've worked so much on it that I can't judge it
> myself anymore; I need outside opinions. So what do you think?
>
> The animation is 100 frames long and was rendered at 320x240 AA 0.3 on a
> 1GHz computer. Try to guess how long it took.
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World:    http://rsj.mobilixnet.dk (updated Jan 20)
> POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.