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"Grey Knight" wrote:
> IIRC mesh2 includes specifications for the lines
> joining points; perhaps you could use these as the
> basis for determining spring positions?
That's what I thought too.
You can find out that way which points are connected, and also the distances
between them. An by also looking at points that are connected to points that
are connected to points, you could find all the nessesary springs for each
point.
Rune
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