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That would be great, thanks. I think that is probably beyond my current
POV/maths skills - I'm having to re-learn stuff I forgot years ago...
I'm working on an IK method of positioning the fingers at the moment, so I
haven't really got time to do string stuff as well!
thanks,
Mark Hanford
http://www.mrhanford.com/povray
"Mark James Lewin" <m_j### [at] yahoo com au> wrote in message
news:3C698C50.5D649F85@yahoo.com.au...
>
>
> Mark Hanford wrote:
>
> > Length conservation is still handled in a bodge-it'n'leg-it fashion, I'm
> > planning to just stretch the control points a bit depending on the angle
of
> > the bend. (At the moment, it does nothing, as you can see from the
image -
> > no loops)
>
> Try http://news.povray.org/povray.binaries.scene-files/20553/ for a string
> simulation. I am working on some string macros myself that will do what
you want,
> but the code is far from release. I'll get an anim together and post it
later in
> the week if you like.
>
> MJL
> --
> light_source{9*(y#macro A(H,B,R,T)prism{0,1H+4,0u*9,9v*9,0#local
I=1;#while(I<H)
> #local V=asc(substr(B,I,1))-33;<div(V,10)mod(V,10)>#local I=I+1;#end
pigment{rgb
> y}rotate-<90,R>translate-T}#end-z)rgb
9}A(14",6;MWmhryXN3,"60<15,0,8>)box{-99(x+
> z)*99pigment{rgb 1}}fog{distance 11}camera{location(y-z)*25look_at
0}A(8"6hiAG=6
> "-60x*-10)A(16"/.@VZno=<PLA89/"0x*5) // MJL
>
>
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