|
![](/i/fill.gif) |
> I've got an Array of points,
> which is unsorted, and now I want to generate a closed Mesh. I'm just not
> sure about the algorithm to use for that. I thought that I could search
for
> the nearest four points and connect them to two triangles and that would
fit
> to a closed Mesh... But this doesn't seem to work (Maybe there is also a
> fault in the programm, who knows ;)). I would be interested in a working
> algorithm (not in finished macros).
I'm not sure but I think it could use mesh2s to do that, by dumping the
array into the face_indices.
Post a reply to this message
|
![](/i/fill.gif) |