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As I'm sure you can imagine, state-of-the-art, next-generation, memoryform
shape-changing liquid metal is so cheap it's just not funny any more - it's
the machine for making it that costs the mega-bucks...(You can find a
sneak-preview of this device on the back of the robot hand)
I may be able to persuade the client to swap a state-of-the-art,
next-generation, memoryform shape-changing liquid metal manufacturing system
for some of your rubber tubing - the robot made out of state-of-the-art,
next-generation, memoryform shape-changing liquid metal is having trouble
blending in to more mundane surroundings.
Mark Hanford
http://www.mrhanford.com/povray
"Spock" <spo### [at] nospam com> wrote in message news:3c69289e@news.povray.org...
> Unfortunately I had a tighter budget and was forced to use rubber tubing
> instead of liquid metal. Your solution looks much neater and is less
likely
> to get snagged on passing objects.
>
> I will see if the patron wants to spring for a retrofit. How much does
> state-of-the-art, next-generation, memoryform shape-changing liquid metal
> cost?
>
>
> "Mark Hanford" <ren### [at] blueyonder co uk> wrote in message
> news:3c690c7b$1@news.povray.org...
> > Thanks - It certainly is an opposable thumb, in fact all the fingers can
> be
> > wiggled around, you never know when you might need to greet a Vulcan...
> >
> > Length conservation is still handled in a bodge-it'n'leg-it fashion, I'm
> > planning to just stretch the control points a bit depending on the angle
> of
> > the bend. (At the moment, it does nothing, as you can see from the
> image -
> > no loops)
> >
> > Do to my unlimited materials budget building this robot, I have used
> > state-of-the-art, next-generation, memoryform shape-changing liquid
metal.
> > That's probably how it will stay until I get hold of some old-fashioned
> wire
> > to make the fingers go...
> >
> > (btw, That link to rocketmg is stale...)
> >
> > Mark Hanford
> > http://www.mrhanford.com/povray
> >
> >
> > "Grey Knight" <s16### [at] namtar qub ac uk> wrote in message
> > news:3C690852.42A6F04B@namtar.qub.ac.uk...
> > > Is that an opposable thumb I can see? What about length conservation
on
> > > your spline-wires, is that sorted? If you can adapt the string code at
> > > http://www.esite-host.com/~rocketmg/ for use in animations, it might
be
> > > helpful (some of the cloth animators in p.b.a can probably help you
with
> > > this, since cloths are 2D analogues of strings...)
> > > I look forward to your completed scene, hopefully with more robot
> > > bits...
> > >
> > > Mark Hanford wrote:
> > > >
> > > > Here is an update on the robot hand that I started a while ago...
> > > >
> > > > I've changed the way the palm is modelled, and added some bits from
my
> > > > electronics.inc
> > > >
> > > > Having put the model inside a "real" scene (my shed, see web), the
> > textures
> > > > have really improved, although they are still extremely basic
> > > > pigments-with-a-bit-of-reflection.
> > > >
> > > > I've just noticed that a couple of the objects are floating a bit,
and
> > the
> > > > heel of the hand needs to come down, but anyway...
> > > >
> > > > --
> > > >
> > > > Mark Hanford
> > > > http://www.mrhanford.com/povray
> > > >
> > > > [Image]
> > >
> > > --
> > > signature{
> > > "Grey Knight" contact{ email "gre### [at] yahoo com" }
> > > site_of_week{ url "http://digilander.iol.it/jrgpov" }
> > > }
> >
> >
>
>
>
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