"Rich" <SrP### [at] ricoswebcom> wrote in message
news:Xns### [at] 204213191226...
> So how do I get a smooth line of illumination? A simple array of point
> lights doesn't work; either there aren't enough lights to provide smooth
> illumination or there are too many to render in a reasonable time. <sigh>
Takes a workaround to get area highlighting. By reflection of the highly
ambient light object or media can act as the glowing shape of a light. glow
in MegaPOV is good too. Thing is, nothing I know of makes for a perfect
true area light. A string of point lights with short fade distances to
speed it up only works well on nearby things. Radiosity can do okay on the
nearby surfaces too.
bob h
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