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> I really like it!
> And i'm interested in the code too ;-)
Thanks! :o) I just posted the full code in p.b.s-f
Shay: You asked for the material.. It's included in the code, but please
note the pigment only fits this particular model because it simulates a
(very) subtle dirt and adds an extra kind of "roundness" ...
Apart from that: All edges on the model are rounded, as this resembles real
plastic.. One might think such details won't be visible at a distance, with
the use of anti alias.. But it is! Round edges create subtle specular
highlights.. This helps to see the shape at a distance, and improves the
look..
I still think the plastic could be fine-tuned even more, and would benefit
from blurred reflection..
Regards,
Hugo
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