Trace would have been the best way, math the second. I did it the worst way
(too long at the computer makes your brain go funny.)
I rotated the whole problem onto the x plane and extended my vector to y=0.
-Shay
Shay <shi### [at] houstonrrcom> wrote in message
news:3c634d9d$1@news.povray.org...
> How can I figure out where a given line defined by two points intersects a
> plane defined by three points?
>
> Thank you, -Shay
>
>
Post a reply to this message
|