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// Consider the differences in this scene if you add fog.
// IMHO fog (rgb 0) should make everything darker, no?
light_source {<14,2,-3> rgb 1}
box{<-500,-5,-500>,<500,-1,500> pigment {bozo scale 20}}
plane{y,-.025 pigment{rgbt 0.8}
hollow
interior{
media{
scattering{ 1, rgb <0.25,0.5,1> }
}}}
//UN comment out this line below.
//fog{ rgb 0 distance 15 fog_type 2
}
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![](/i/fill.gif) |