POV-Ray : Newsgroups : povray.binaries.animations : cloth-cloth collissions : Re: cloth-cloth collissions Server Time
20 Jul 2024 05:34:05 EDT (-0400)
  Re: cloth-cloth collissions  
From:
Date: 6 Feb 2002 11:39:53
Message: <3c615c59@news.povray.org>
"Apache" <apa### [at] yahoocom> wrote in message
news:3c60c70c$1@news.povray.org...

> No smooth triangles (yet)!
>
> This 'rubber' sheet consists of 100x100 atoms (174830 springs, 99x99x2
> triangles).

Well, it looks really smooth!

> My machine is working on a new animation of 150x150 atoms (221710 springs,
> 149x149x2 triangles). There are three spheres this time. (Too lazy/dumb to
> implement torus and box.) The sheet is much more flexible this time, so
> probably the angles between triangles will be sharper. Maybe I'll have to
> render the thing using smooth triangles.
>
> BTW should I normalize the normal vectors of the triangle mesh?
> (#declare NormVec = NormVec / vlength(NormVec); )

I suppose that POV normalizes them, because I don't and they look ok.

Fernando.


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