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> I don't have time to improve the code so I posted it to
> binaries.scene-files since there is interest in it.
I see you used a height_field and a image_map-function. I only used a
heightfield.
Maybe it's interesting when I post my version of the half-toning code.
> Something to try: sample from color image with a set of color
> pens, for outlines sample from high-pass/edge detected image
> with higher sample rate, use gaussian distributed random numbers,
> use functions to find the gradient directly.
>
> These look surprisinly artsy. I bet someone is thinking of
> making the next "Snowman" :)
what do you mean with "the next 'Snowman'" ?
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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