This looks great. I would like to try it. Approximately how many triangles
in each blade of grass? Do you think that removing the normals might speed
up the render even more without detracting from the appearance? If I wanted
to do this in PoV, would it be faster to subdivide a mesh until I get a
desired smoothness, or to let PoV form a beizer patch? Is there a method for
accessing the triangles which make up a patch and converting them via macro
into a mesh?
Sorry about the number of questions.
-Shay
Alan Holding <tro### [at] tiscali co uk> wrote in message
news:3c5ee125@news.povray.org...
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