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That is perfect!!
Thank you!
"Shay" <shi### [at] houston rr com> wrote in message
news:3c5de13b$1@news.povray.org...
> I'm sorry. 3*pi/4 should have been 3*pi/2
> You don't need to translate the spiral any along the y-axis. Setting x and
y
> to the cos and sin of the angle will do that for you.
> The formula itself zill make a half-moon arc. Rotating each sphere some
will
> give you the twist.
> Like this:
> #declare MinRad = pi/2;
> #declare MaxRad = (3*pi/2);
> #declare Test =
> union {
> #while (MinRad < MaxRad)
> object {sphere {<0,0,0>, 0.01 translate <cos(MinRad)*1,
sin(MinRad)*1,
> 0> rotate y*degrees(MinRad)*20 pigment {rgb <1,0,0>}}}
> #declare MinRad = MinRad + 0.0001;
> #end
> }
>
> object {Test /*rotate x * -90 translate <0,-2,0>*/}
>
> #declare MinRad = pi/2;
> #declare MaxRad = (3*pi/2);
> #declare Test =
> union {
> #while (MinRad < MaxRad)
> object {sphere {<0,0,0>, 0.01 translate <cos(MinRad)*1,
sin(MinRad)*1,
> 0> rotate y*degrees(MinRad)*20 pigment {rgb <1,0,0>}}}
> #declare MinRad = MinRad + 0.0001;
> #end
> }
>
> object {Test /*rotate x * -90 translate <0,-2,0>*/}
> "Patrick Dugan" <pat### [at] netins net> wrote in message
> news:3c5dddaf$1@news.povray.org...
> > Well I probably butchered the formula but here is what I made:
>
>
>
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