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Media densities are clipped to the region [0,1]. (Simple proof: make a media
with a density of function{1.01} and the media will be the same as though it
were just function{.01}.) Is this the intended behavior? It seems to me that
it's perfectly logical to specify a media that's higher than 1. In fact, if
I want to keep the same average density, but create a little noise in it, I
have to do something like function{f_noise3d(x,y,z)+.5}, which doesn't work
as expected with the current behavior.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
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