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In article <3c5bd62a@news.povray.org> , "Felix Wiemann"
<Fel### [at] gmx net> wrote:
> Even if it is only a coincident surfaces
> problem, why do you say that it's not a bug?
The coincident surface problem is not a bug...
> There is no proper workaround
> except less scaling (and that's not a workaround but a restriction IMHO).
Whatever you call it, floating-point number precision is the way it is and
there is nothing anybody can do about it.
BTW, a much better solution to this is to split the text into two/three
sections. Simply make one/both ends out of a text scaled by 1, and then place
the a extremely scaled version in the middle (so it overlaps a bit) and merge/
union the whole thing together. It will of course slow down rendering a bit,
but it won't be as much as using a plane and CSG (without manual bounding).
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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