POV-Ray : Newsgroups : povray.beta-test : CSG difference with text : Re: CSG difference with text Server Time
30 Jul 2024 12:26:57 EDT (-0400)
  Re: CSG difference with text  
From: Thorsten Froehlich
Date: 2 Feb 2002 08:05:03
Message: <3c5be3ff@news.povray.org>
In article <3c5bd62a@news.povray.org> , "Felix Wiemann" 
<Fel### [at] gmxnet> wrote:

> Even if it is only a coincident surfaces
> problem, why do you say that it's not a bug?

The coincident surface problem is not a bug...

> There is no proper workaround
> except less scaling (and that's not a workaround but a restriction IMHO).

Whatever you call it, floating-point number precision is the way it is and
there is nothing anybody can do about it.

BTW, a much better solution to this is to split the text into two/three
sections.  Simply make one/both ends out of a text scaled by 1, and then place
the a extremely scaled version in the middle (so it overlaps a bit) and merge/
union the whole thing together.  It will of course slow down rendering a bit,
but it won't be as much as using a plane and CSG (without manual bounding).

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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