|
![](/i/fill.gif) |
> Investigating the given example with the timrom.ttf font revealed that at
> least in that case it is. It has to do with the scale, which, lets say
has
> 'some effects on the ray' that basically make a difference of about 10e-5,
> which for the text object is enough to cause problems.
As Rune said, it is possible to avoid the overlapping letters problem by
intersecting the text with a plane, but the tilted text problem appears
still when it's intersected. Even if it is only a coincident surfaces
problem, why do you say that it's not a bug? There is no proper workaround
except less scaling (and that's not a workaround but a restriction IMHO).
Post a reply to this message
|
![](/i/fill.gif) |