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If any of the kids are into photography, they will relate to the use of
filters over their lens. Try putting a normal statement on the camera to
distort everything in the scene. Try it first with the normal statement
commented out (//) then with the normal enabled. The possibilities are
endless:
// Persistence Of Vision raytracer version 3.1 sample file.
global_settings { assumed_gamma 2.2 }
#include "colors.inc" // Standard colors library
#include "shapes.inc" // Commonly used object shapes
#include "textures.inc" // LOTS of neat textures. Lots of NEW
textures.
camera {
location <0, 3.5, -3.7>
direction <0, 0, 1>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, -0.25, 0>
normal {wrinkles .2}
}
// Light source
light_source {<-30, 11, +20> color White }
light_source {< 31, 12, -20> color White }
light_source {< 32, 11, -20> color LightGray }
#include "rdgranit.map"
#declare Pink_Gran_Texture =
texture {
pigment {
granite
color_map { M_RedGranite }
scale 0.4
}
finish {
specular 0.75
roughness 0.0085
ambient 0.15
reflection 0.2
}
}
union {
sphere {<0, 0, 0>, 1.75}
difference {
object {UnitBox scale 1.5}
// Clip some sqr holes in the box to make a 3D box frame
object {UnitBox scale <1.51, 1.25, 1.25> } // "clip" x
object {UnitBox scale <1.25, 1.51, 1.25> } // "clip" y
object {UnitBox scale <1.25, 1.25, 1.51> } // "clip" z
}
texture { Pink_Gran_Texture scale 0.25 }
rotate y*45
}
"wrestler" <mew### [at] starbandnet> wrote in message
news:3c5b34de@news.povray.org...
> Yep, so far it's just boxes, cones, and such. We are going to try the csg
> stuff on Monday if everything goes well. I told them their next project
was
> to build a car so they will need the csg stuff.
> Colin
>
>
> "Bill DeWitt" <bde### [at] cflrrcom> wrote in message
> news:3c5b30dd@news.povray.org...
> >
> > "wrestler" <mew### [at] starbandnet> wrote :
> > >
> > > Right now we are just using the regular shapes with some of
> > > the textures (some we can't figure out how to use) to make very basic
> > > pictures. I would like to go further but am not sure which direction
to
> > go.
> >
> >
> > By basic shapes, do you mean that you are just adding boxes and
> spheres
> > etc to make a shape? If so the next step is cog, cutting shapes out of
> other
> > shapes. Look into "intersection" and "difference".
> >
> > If you have already covered those, you may want to move to
conditional
> > statements, creating arrays of objects based upon changes in variables.
> Look
> > for "if" and "while".
> >
> > You may find that the first tutorial in the Povray help file will
help
> > you cover most of the basic subjects, have you looked into that?
> >
> >
>
>
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