> the fluttering, i assume from turbulence/air interaction, adds a lot. how
> many triangles did you use?
The fluttering is caused by a very low damping and very small integration
steps. That way I can conserve almost all the kinetic energy while not
getting overflows or other odd behaviours.
I used 100x100 atoms --> (100-1)*(100-1)*2 triangles = 19602 triangles.
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