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> What you are doing is creating another texture layer with the default
> texture used for everything but the diffuse. You want:
> plane {z, 0
> texture {
> T_Stone25
> finish {
> diffuse 2
> }
> }
> }
That doesn't work. It's still only one element with higher diffuse. I
wonder about that, too.
> BTW, it also greatly helps readability if you neatly indent the code,
> indenting inner blocks more than their containing blocks, and it
helps
> avoid this sort of problem later on. You don't necessarily have to do
it
> the way I did it, just be consistent and use *some* indentation.
I've tried so. Let me explain my indent "system":
1 (object or object modifier like union, pigment, plane, ...)
2 {
3 (some code)
4 }
(some code) can contain an object or object modifier.
It's better visible in an editor. I think it's a quite logical system.
But what do you suggest should I change?
Felix Wiemann
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