POV-Ray : Newsgroups : moray.win : segmented helix? : Re: segmented helix? Server Time
5 Jul 2024 09:00:24 EDT (-0400)
  Re: segmented helix?  
From: Steve Shelby
Date: 27 Jan 2002 20:49:08
Message: <3c54ae14$1@news.povray.org>
Lutz,
Thank you for your reply and the helpful instructions for IK. It looks like
it might be a bit too tedious for the number of objects I'm working with. Is
there a way to simplify the process with the use of shortcut keys?
Steve

Lutz Kretzschmar <lut### [at] stmuccom> wrote in message
news:9qp75ug5tcch5vokpg4bqffccdfo805lei@4ax.com...
> Hi Steve Shelby, you recently wrote in moray.win:
>
> > However, I discovered that I could make a cylinder, click "local
> > coordinates", and translate it away from the z-axis, ...
> You can do the same thing without using local coordinates.
>
> To use IK with this would be pretty tough. Well, it depends on what
> you want to achieve. To make a sort of chain type thing, you don't
> need to create a helix like this. You could start with a normal chain.
> The way to do this would be to make a CSG object, adding in say a
> cylinder and a sphere (so the joints won't cause gaps) and then make
> as many segments as you need, making each segment a child of the
> previous one (see moray.binaries for a screenshot of the browser)
> after setting it up.
>
> You can't use references for IK (it won't work). Actually, it might if
> you turn off 'Inherit Transforms'....
>
> (Unfortunately, I can't post a MDL file since I am using the
> development version and I can't create a MDL your Moray can read)...
>
> - Lutz
>   email : lut### [at] stmuccom
>   Web   : http://www.stmuc.com/moray


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