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A friend and I had a private ray tracing competetion this month. These are
the first real pictures either of us has done (besides shiny ball on a plane
type stuff), so be kind with the criticism. Also, both are definite WIPs. We
agreed on a time to stop, and quit mid-key stroke at the designated hour. I
will include here a small description of how each image was created, ala
IRTC. All votes and criticisms are appreciated.
IMAGE A was hand-coded in pov. Blobs, meshes, and CSG were used. The
modeling is somewhat complete, but the texturing is just begun.
IMAGE B was modeled in 3DMax and rendered in brice. Some of the texture maps
for this pic were lost due to last-minute computer problems, so the
texturing is very basic considering what it should have been.
Like I said, these are WIPs and first tries for both of us, but let us know
what you think. Please dont forget to include a vote with your comments.
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![competitionpost.jpg](/povray.binaries.images/attachment/%3C3c5493e8%40news.povray.org%3E/competitionpost.jpg?preview=1)
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