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Luke Church <luk### [at] hotmailcom> wrote:
: I guess this probably going to be quite a dumb thing to say as I know
: nothing about the mathematics of raytracing, but if this is the case
: wouldn't it be possible to write a pre-processing algorithm that converted
: all the CSG objects into triangle meshes?
Firstly, it's a very complicated and slow thing to do.
Secondly, the speed of the primitives doesn't help too much when you have
complicated textures, reflection and refraction, radiosity...
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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