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Rune wrote:
> I wrote:
> > I've finished my Lip Synch System
>
> > Comments, questions, suggestions etc. are as
> > always very welcome! :)
>
> Before making the system ready for release I asked if there was any interest
> in it and was told that there was.
>
> Now where I have made the system ready and released it, I would appreciate
> just a little feedback. No matter if the system is fine or if it is
> completely below your expectations, no matter if you find it user-friendly
> or if you didn't understand a word of the documentation, just let me know.
> Without feedback I'll never be able to improve it where it's needed. Hope
> you understand.
I hope to have my dragon say a few words in my next animation
and I've been trying to figure out the best way to animate his mouth.
His mouth is constructed differently from what you've shown, so
I probably won't be able to use your macro directly, but I will have
a look to see what I can learn.
I have 8 control points on the lips, as well as 2 degrees-of-freedom
on the lower jaw. I also have a few control points on the face, eyes,
and forehead to include some expression.
I just haven't come up with a manageable way of animating them yet.
>
> Thanks in advance.
Thank you in advance.
>
> Rune
--
Tom Bates
#macro T(B)#local m=mod(B,8);#local B=floor(B/8);m#end#local C=126981491245202;#
local D=115694168992822;sphere_sweep{b_spline 16#local i=0;#while(i<16)<T(C)-4,T
(D)-4,10-i/10>.1#local i=i+1;#end pigment{rgb 1}}light_source{-10,1} file://Tom
Bates
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