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"Tim Nikias" <tim### [at] gmx de> ha scritto nel messaggio
news:3C4DBFF5.7847E30D@gmx.de...
> Hi there!
>
> I'm working on an image which should finally appear to be
> photo-realistic,
> but yet abstract.
Very nice.
> The object is supposed to be made of something like gold or... erm.
> Don't
> know the translation of the metal that looks similiar...
Hmm, brass?
> So, on the object I'm playing with variable reflection, using falloff
> and exponent.
> The highlights are caused by the actual lightsource-object (the
> media-sphere),
> there is no specular or phong highlighting in the finish-statement.
The highlights look pretty good imo.
> The light is a high rgb area-light (using rgb 8 in this one, I think),
> but with a low
> fade_distance to diminish the lighting quickly. Sadly, the photons are
> pretty bright
> because of this too, so does someone know a trick to have a low-rgb
> lightsource
> shoot the photons, while another lightsource does the actual lighting?
> Or am I totally wrong and photons don't care if the rgb is 8?
Now, perhaps I'm totally wrong, but I believe that all those settings that Kari and
others suggested you work best with radiosity (and assumed_gamma 1).
But have to admit I like the dim lighting of this one.
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
>
>
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
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