POV-Ray : Newsgroups : povray.binaries.animations : Great Balls Of Fire V4.0 : Re: Great Balls Of Fire V4.0 Server Time
20 Jul 2024 05:17:22 EDT (-0400)
  Re: Great Balls Of Fire V4.0  
From: Hugo
Date: 22 Jan 2002 09:09:30
Message: <3c4d729a@news.povray.org>
> > also how about a different path, and perhaps some camera motion, try to
give
> > some impression of speed - perhaps whizzing past the camera (which then
> > judders slightly) etc etc
> that wouldn't work with the shader.  I tried it, but it didn't look good.
> Shaders aren't the perfect way to create smoke, but they are fast compared
to media.

You mean, the camera can't move?  Ooh.... :o(  Anyway you've demonstrated
something that has increased my interest in Povman, and you've done much
better smoke than I've ever seen in Pov.. If you'd explain just the basic
idea, so I can learn how to do it with media eventually ...or would it be
great to use glows? (if Pov3.5 had them...)  Negative glows or glows that
aren't fully transparant..

Hugo


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