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Pretty amazing.
--
#local X=20*<-2,2,5>;sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<
8,-8>1<8,8>1<8,8>1translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9
,18>][1rgb 0]}}}#local K=2*z*X-X;#local R=seed(clock);blob{#while(K.x>X.x)
#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X-N);
sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{//Nekar
emission<2,4,5>*5}}hollow scale.05}// http://nekar_xenos.tripod.com/metanoia/
news:3c4c6f05@news.povray.org...
> Hi there,
>
> after adding some automatic adaption of the level of detail my old PC was
> able to render a complete fern. It looks quite confused since it is built
> randomly.
>
> Some details:
>
> It consists of 22 wings with varying number of leaves. In total there were
> 8154 objects (there were more than 106000 in the full-detail version!).
> Total computation time was 50 minutes and 57 seconds. Both, rendering and
> parsing took almost exactly the half of this: 25min 36/21 sec. My PC is a
> very old P200.
>
> I am satisfied with the result therefore it is no longer of WIP status.
> Thank you very much to all who gave me tips and hints!
> Now I will clean-up the include files and release them as soon as possible.
> It needs some user manual and a test-scene to be used properly.
>
> Now I will concentrate on moss, waterdrops, snails and some stones. I think
> some more pictures will follow here soon to get your comments.
>
> live long and trace prosper, :-)
> regards
>
>
>
---
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