POV-Ray : Newsgroups : povray.binaries.images : Question on realistic lighting (using fade_power) : Re: Question on realistic lighting (using fade_power) Server Time
16 Aug 2024 14:22:42 EDT (-0400)
  Re: Question on realistic lighting (using fade_power)  
From: Anders Haglund
Date: 21 Jan 2002 15:43:43
Message: <3c4c7d7f@news.povray.org>
If I remember my physics correctly, fade_power should be 2 in order to
reassemble reality.

/Anders

"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3C4C53F4.FD2F2246@gmx.de...
> Hi there, its just me again!
>
> I am modelling a little metal figurine (much like the well-known
> wood-type
> artists use as a sketch model). I did remember some posts a while ago,
> where some people discussed things like using high rgb values for the
> lightsources, but also low fade_distances and exponent in reflection.
>
> I wanted to ask if there are some general strategies on how to find the
> right setting, e.g. for the exponent (which was used as a specular
> highlighting
> simulation or something alike), fade_power and fade_distance etc.
>
> So?
>
> Tim
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
>
>


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