"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3c4c16e3$1@news.povray.org...
> If I have 2 objects, MyMesh1 and MyMesh2,
<snip>
S'allright - figured it out (well, switched to array)
So:
#local TreeArray = array[2]
#local TreeArray[0] = object{MyMesh1}
#local TreeArray[1] = object{MyMesh2}
#local ThisTree = int(rand(Rand1) + 0.5);
object{TreeArray[ThisTree]}
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