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> I was in the quest to program the perfect algorithm, but.... I CREATED A
> MONSTER!!!
>
> ha ha ha...
>
> Before, my algorithm didn't consider the conservation of the cloth's
> velocity (in each vertex of the mesh), and I thought it should, and I
> rewrote major parts of my code to allow this. But obviously I did
something
> wrong, because this looks AWFUL!
>
> I hope I can be easily fixed...
I hope so - it looks so good to start with, very fluid.
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
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